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In the RPG, the mechanical abilities of players are represented as points and traits on character sheets.
Attributes
Attributes measure a character's intrinsic capabilities, and hard to improve, and broadly relevant.
Primary Attributes
Abbreviation |
Attribute |
Description
|
Fcs |
Focus |
concentrating, ignoring distractions, logic,
|
Per |
Perception |
senses (maybe split hearing/sight)
|
Rct |
Reaction |
quick thinking
|
Will |
Will |
stubbornness, resolve
|
Luck |
Luck |
ability to unconsciously take advantage of situational conditions; not magical in nature
|
Emp |
Empathy |
Used for some social situations but not all
|
Agi |
Agility |
reflexes, balance, quickness of movement
|
Dex |
Dexterity |
fine motor skills
|
Sta |
Stamina |
endurance, healthiness,
|
Body |
Body |
Overall strength/build/size
|
Vit |
Vitality |
semi-magical trait, passion, resist illness/poison
|
Derived Attributes
Abbreviation |
Attribute |
Calculation (sum / 2 rounded up) |
Description
|
Tgh |
Toughness |
Body + Sta |
resist physical damage
|
Eva |
Evasion |
Rct + Agi + Luck |
avoid being hit
|
Str |
Strength |
Body + Vit |
physical capability?
|
Dtc |
Detection |
Per + Rct + Luck |
For "looking the right way at the right time"
|
Traits
Skills
Category
|
Name
|
Description
|
Social
|
Bluff
|
is Deceive enough?
|
Bureaucracy
|
|
Charisma
|
how likable you are
|
Composure
|
ability to handle pressure or unexpected situations
|
Deceive
|
how good you are at lying
|
Diplomacy
|
|
Disguise
|
|
Eloquence
|
prepared speech
|
Etiquette
|
speaking/writing formally
|
Fashion
|
making yourself look good
|
Interrogation
|
getting information by questioning
|
Impress
|
|
Intimidate
|
|
Listen
|
active listening
|
Misdirect
|
confuse or lead astray
|
Networking
|
|
Persuade
|
convincing people
|
Sense Motive
|
determine others' desires
|
Streetwise
|
informal speech
|
Mental
|
Awareness
|
paying attention to surroundings
|
Knowledge ()
|
not all academic
|
Study
|
ability to get information by reading
|
Wisdom
|
|
Weaving ()
|
|
Weaving (Craft)
|
|
Weaving (Ritual)
|
|
Craft ()
|
|
Physical
|
Acrobatics
|
|
Climb
|
|
Dodge
|
|
Haul
|
lifting and carrying, ability to use muscle for power
|
Run
|
|
Swim
|
|
Combat
|
Weapon Skill ()
|
|
Favor
|
Iron
|
N/A
|
Glass
|
0-6 Intuition
|
Silver
|
0-6 Shadowtouch
|
Gold
|
0-6 Soothsaying
|
Red
|
separate Vitality stat?
|
Blue
|
Y/N
|
Green
|
0-6 Alchemy
|
Grey
|
Only for Sůṙjafia, 0-6
|
Purple
|
0-6 Sorcery
|
Black
|
1-6 Oraculism
|
White
|
0-6 Medium
|
Spirit
|
0-6 cantrips (4;9;15;22;30;39)
|